Mandel

Let’s Build A Game – Part 4 (The Movement)

Last time I built the tile containers and some of the variables that will be stored inside the tiles. Today I am building on that concept. I am going to work through the logic in terms of thematic representation and then dive into implementing the controls. This is a BIG post and I will be covering some topics that may require some additional research elsewhere. I really wanted to cover every aspect of this project at such a low-level that beginners could follow along, but I vastly underestimated the work involved in writing these posts while developing the game.
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Tiles

Let’s Build A Game – Part 3 (The Tile)

Now that the board and its movementĀ are in a holding pattern (in much need of smoothing out), we can talk about tiles. I have decided to use an array of squares to represent the spaces available on the board. They will serve to contain loads of other relevant information as well. For now, I will use the Createjs.shape object to visually represent the tiles, but I fear the system load of that approach may be prohibitive in production. This means that down the road, I will likely only render squares as needed instead of fully populating the board as I do now. Continue reading

ITSM

IT Service Management Training

This image above is the resulting mind map of a training class I’m currently involved in. I don’t have a lot to write about this currently, except to say that my mind is reeling with the volume of phrasings and specific definitions all targeting what may be the most abstracted concept I’ve ever attempted to learn. Continue reading

septicon

Let’s Build A Game – Part 1 (The Intro)

Over the next few weeks, I plan to work through the porting/digitizing of a great print and play board game I picked up recently. The game I am working with is called Septikon: The Uranium Wars which is an hilarious ( albeit difficult ) Russian, two-player, turn-based game focused on strategic overpowering of one’s opponent. Continue reading

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